1. The terminal
SOL-WIN combines market-terminal navigation with a gambling-style simulation. Coins and positions are internal game objects. A launch is not an on-chain token sale, investment product or ownership claim.
Pulse lists New Pairs, Final Stretch and Migration. These categories describe simulated progress, not a real exchange migration.
2. Market lifecycle
A new coin launches every seven seconds while the service runs. Each price begins at 1× and can immediately move above or below it. Markets are shared by the server.
A 2× peak reaches Final Stretch; a 5× peak reaches Migration. At 10× the interface adds a gold treatment. The chart ceiling is 1,000×, but extreme paths are rare and no outcome is promised. A market can rug before reaching any threshold.
3. Candles and execution
Each candle covers three seconds. The body tracks open and close, while the wick retains observed highs and lows. Interpolation improves readability between ticks without changing the server’s execution price.
A rug drops the red candle from its last displayed height to the bottom of the plot. The result label appears after the drop. The screen edge is a visual endpoint, not an extension of the linear price scale.
4. Positions and fees
The engine deducts a 2% buy fee before calculating position units. Sells apply a 2% fee at the server’s current price. Partial sales reduce the remaining position, which remains exposed to a rug.
A chart multiplier is relative to launch. Your result depends on entry price, fees, execution time and the share sold; it is not automatically the chart multiplier.
5. Levels and rewards
Daily Chest amounts improve at every level from 1 to 100. The six larger slots now pay four times their previous amount; the smallest pays ten times its previous amount. Draw probabilities remain unchanged.
Level 1 prizes: 0.0001 SOL, 0.0024 SOL, 0.0048 SOL, 0.0088 SOL, 0.016 SOL, 0.032 SOL, 0.036 SOL. Level 100 prizes: 0.001 SOL, 0.032 SOL, 0.056 SOL, 0.096 SOL, 0.152 SOL, 0.196 SOL, 0.2 SOL.
Progression uses recorded qualifying wagering. Wager before the progression change retains its earlier level value; subsequent progression uses the slower curve. Historical account records remain after retired games are removed.
6. Wallet and accounting
Insta Wallet sessions use server-side accounting and Solana transfer records. Deposits, stakes, withdrawals and rewards may need asynchronous confirmation. Reconciliation code remains for obligations from retired games.
Visual polish is not evidence of financial security. Public real-money operation still requires the existing security review and production controls.
7. Limits of this preview
There is no public seed replay verifier or independently audited return-to-player claim. Gameplay, availability and payment behaviour may change during local development.
This document describes the implementation. It does not promise profit, a token launch or delivery of future features.